Reviews on Physically Based Controllable Fluid Animation

  • Saithip Limtrakul Chulalongkorn University
  • Wisut Hantanong Chulalongkorn University
  • Pizzanu Kanongchaiyos Chulalongkorn University
  • Tomoyuki Nishita University of Tokyo

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Abstract

In computer graphics animation, animation tools are required for fluid-like motions which are controllable by users or animator, since applying the techniques to commercial animations such as advertisement and film. Many developments have been proposed to model controllable fluid simulation with the need in realistic motion, robustness, adaptation, and support more required control model. Physically based models for different states of substances have been applied in general in order to permit animators to almost effortlessly create interesting, realistic, and sensible animation of natural phenomena such as water flow, smoke spread, etc. In this paper, we introduce the methods for simulation based on physical model and the techniques for control the flow of fluid, especially focus on particle based method. We then discuss the existing control methods within three performances; control ability, realism, and computation time. Finally, we give a brief of the current and trend of the research areas.

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Author Biographies
Saithip Limtrakul

Department of Computer Engineering, Faculty of Engineering, Chulalongkorn University, Bangkok 10330, Thailand

Wisut Hantanong

Department of Computer Engineering, Faculty of Engineering, Chulalongkorn University, Bangkok 10330, Thailand

Pizzanu Kanongchaiyos

Department of Computer Engineering, Faculty of Engineering, Chulalongkorn University, Bangkok 10330, Thailand

Tomoyuki Nishita

Department of Complexity Science and Engineering, Graduate School of Frontier Sciences, The University of Tokyo, Japan

Published
Vol 14 No 2, Apr 25, 2010
How to Cite
S. Limtrakul, W. Hantanong, P. Kanongchaiyos, and T. Nishita, “Reviews on Physically Based Controllable Fluid Animation”, Eng. J., vol. 14, no. 2, pp. 41-52, Apr. 2010.

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